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81. Destoyers - in Ships and Modules [original thread]
I use a cormerant on occasion and do really like it. I treat is as a disposable ship though so never expect it to survive. I currently fit it with; 7* 125mm Rails 1 Rocket Launcher with Defender 1 MWD 1 Warp Disruptor 1 Cap Recharger 1 Webbie ...
- by Iratus Caelestis - at 2004.12.21 10:51:00
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82. Destoyers - in Ships and Modules [original thread]
I use a cormerant on occasion and do really like it. I treat is as a disposable ship though so never expect it to survive. I currently fit it with; 7* 125mm Rails 1 Rocket Launcher with Defender 1 MWD 1 Warp Disruptor 1 Cap Recharger 1 Webbie ...
- by Iratus Caelestis - at 2004.12.21 10:51:00
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83. WCS = the last blight of pvp - in Ships and Modules [original thread]
I like the idea of them being midslot, the penalties would be equivelent to the gain if that were the case as. If you really want to fit 4 then you can't fight but you can travel real well. Perfect. Personally I don't know why people love fitting...
- by Iratus Caelestis - at 2004.12.21 10:43:00
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84. WCS = the last blight of pvp - in Ships and Modules [original thread]
I like the idea of them being midslot, the penalties would be equivelent to the gain if that were the case as. If you really want to fit 4 then you can't fight but you can travel real well. Perfect. Personally I don't know why people love fitting...
- by Iratus Caelestis - at 2004.12.21 10:43:00
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85. T2 bpo problemb - in Ships and Modules [original thread]
If you can't afford T2 use T1, it's kinda the point. <Insert rant on player driven economy>
- by Iratus Caelestis - at 2004.12.20 13:17:00
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86. T2 bpo problemb - in Ships and Modules [original thread]
If you can't afford T2 use T1, it's kinda the point. <Insert rant on player driven economy>
- by Iratus Caelestis - at 2004.12.20 13:17:00
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87. Cap Recharger II - a monopoly??? - in Ships and Modules [original thread]
Originally by: Shayla Sh'inlux IMO it's avout time CCP distributes some 8-10 more of these BPO's of such a basic item. CCP have said that if the BPO's for a tech 2 item do get released and non are being manufactured they will look ...
- by Iratus Caelestis - at 2004.12.20 13:16:00
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88. Cap Recharger II - a monopoly??? - in Ships and Modules [original thread]
Originally by: Shayla Sh'inlux IMO it's avout time CCP distributes some 8-10 more of these BPO's of such a basic item. CCP have said that if the BPO's for a tech 2 item do get released and non are being manufactured they will look ...
- by Iratus Caelestis - at 2004.12.20 13:16:00
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89. Assault frigate...Can it beat the pants off a cruiser or no? a B.C. ? - in Ships and Modules [original thread]
Edited by: Iratus Caelestis on 20/12/2004 13:10:20 Quote: ass cruiser v bc, id say no, even a poor bc pilot could probably win Erm yeah, you mean Assault Frigate right? Any BC 1v1 against a Heavy Assault will get its ass handed to i...
- by Iratus Caelestis - at 2004.12.20 13:09:00
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90. Assault frigate...Can it beat the pants off a cruiser or no? a B.C. ? - in Ships and Modules [original thread]
Edited by: Iratus Caelestis on 20/12/2004 13:10:20 Quote: ass cruiser v bc, id say no, even a poor bc pilot could probably win Erm yeah, you mean Assault Frigate right? Any BC 1v1 against a Heavy Assault will get its ass handed to i...
- by Iratus Caelestis - at 2004.12.20 13:09:00
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91. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
5% Extra Capacity per boost is the same as 5% less cap. Better actually when you factor in Shield Amp. The whole point of Shield Boosting, and I've said this soooooooo many times, is that you don't leave it on. You manage your cap and use it only...
- by Iratus Caelestis - at 2004.12.17 12:27:00
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92. A request for changes to the Moa bonus's - in Ships and Modules [original thread]
5% Extra Capacity per boost is the same as 5% less cap. Better actually when you factor in Shield Amp. The whole point of Shield Boosting, and I've said this soooooooo many times, is that you don't leave it on. You manage your cap and use it only...
- by Iratus Caelestis - at 2004.12.17 12:27:00
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93. Interceptors! - in Ships and Modules [original thread]
Time to jump in a cruiser methinks.
- by Iratus Caelestis - at 2004.12.16 15:55:00
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94. Interceptors! - in Ships and Modules [original thread]
Time to jump in a cruiser methinks.
- by Iratus Caelestis - at 2004.12.16 15:55:00
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95. 1 Raven, Lucky Nub, a Xmas tale. Devs pls read and respond. - in Ships and Modules [original thread]
WCS on a Raven, ew.
- by Iratus Caelestis - at 2004.12.14 20:03:00
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96. 1 Raven, Lucky Nub, a Xmas tale. Devs pls read and respond. - in Ships and Modules [original thread]
WCS on a Raven, ew.
- by Iratus Caelestis - at 2004.12.14 20:03:00
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97. Diemos Setup - in Ships and Modules [original thread]
Originally by: Savage Quell 5 * Heavy Electron Blaster II 1 * E50 Medium Nosferatu 1 * YT8 MWD 1 * Fleeting Propulsion Webifier 1 * Warp Scrambler 1 * Medium Armor Repairer II 1 * Explosive Hardener 1 * EM Hardener 1 * Magnetic Field Stabi...
- by Iratus Caelestis - at 2004.12.14 09:40:00
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98. Diemos Setup - in Ships and Modules [original thread]
Originally by: Savage Quell 5 * Heavy Electron Blaster II 1 * E50 Medium Nosferatu 1 * YT8 MWD 1 * Fleeting Propulsion Webifier 1 * Warp Scrambler 1 * Medium Armor Repairer II 1 * Explosive Hardener 1 * EM Hardener 1 * Magnetic Field Stabi...
- by Iratus Caelestis - at 2004.12.14 09:40:00
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99. Deimos or Zealot? - in Ships and Modules [original thread]
Edited by: Iratus Caelestis on 14/12/2004 09:38:12 I concur with the Deimos, damage output is crazy with good named guns or Tech 2 and the resistences are high enough to make it exactly as survivable as it needs to be. The only thing I'd be ...
- by Iratus Caelestis - at 2004.12.14 09:35:00
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100. Deimos or Zealot? - in Ships and Modules [original thread]
Edited by: Iratus Caelestis on 14/12/2004 09:38:12 I concur with the Deimos, damage output is crazy with good named guns or Tech 2 and the resistences are high enough to make it exactly as survivable as it needs to be. The only thing I'd be ...
- by Iratus Caelestis - at 2004.12.14 09:35:00
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